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Kinect Idea's


Head tracking Window illusion

The basic concept is to use the kinect to track the location of the players head and the game renders an image that is simular to looking out a window. When the player moves closer to the screen the view changes with their movements.  If they move left the view changes to as if they are viewing a real window when they move left.

How the headtracking image works using a single picture. The program zooms the image in when the player back away from the screen and the image zooms out when the player gets closer to the screen. when the player is standing back and then moves to the left the zoomed in image moves to the right accordingly to looking through a window. 
A simular thing happens when rendering a video game but the image looks near true to life. Instead of zooming in and scrolling side to side the kinect and software indicated how far the player is from the TV screen, the size and location of the TV screen, location of eyes, then recreates the image to as close a possible to as if they are actually viewing it in real life through a window. A way to compensate for the tilted image when viewing the screen on a angle is to use a cropless perspective tilt method or software.

This will make kinect games much more interactive and people will feel more of a part of the game and using sterioscopic 3D would be an even more imersive effect.

Offering some free games and image viewer using this headtracking program would be a very welcome edition to the Xbox One on day one.

The known methods use a Nintendo Wii remote and led remote sensor shown in the video's linked below

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http://www.youtube.com/watch?v=1x5ffF-0Wr4  Explanation

http://www.youtube.com/watch?v=Jd3-eiid-Uw
  Explanation

http://www.youtube.com/watch?v=5Bfvu7JWAZY  Sterioscopic 3D with headtracking

http://www.youtube.com/watch?v=XOmVKqNHX7M 


Fire,shock,ice balls and objects comming from the players hands.


This method uses sterioscopic 3D pop out effects and the kinect to shoot fireballs that come straight from the players hand.
The kinect calculates the players location from the screen and the location and size of the screen and makes a illusion to the player that they are shooting,throwing, and holding an object.
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